@conference {2019,
	title = {A novel music-based game with motion capture to support cognitive and motor function in the elderly},
	booktitle = {IEEE Conference on Games (CoG) 2019},
	year = {2019},
	month = {08/2019},
	abstract = {This paper presents a novel game prototype that
uses music and motion detection as preventive medicine for the
elderly. Given the aging populations around the globe, and the
limited resources and staff able to care for these populations,
eHealth solutions are becoming increasingly important, if not
crucial, additions to modern healthcare and preventive medicine.
Furthermore, because compliance rates for performing physical
exercises are often quite low in the elderly, systems able to motivate
and engage this population are a necessity. Our prototype
uses music not only to engage listeners, but also to leverage
the efficacy of music to improve mental and physical wellness.
The game is based on a memory task to stimulate cognitive
function, and requires users to perform physical gestures to
mimic the playing of different musical instruments. To this
end, the Microsoft Kinect sensor is used together with a newly
developed gesture detection module in order to process users{\textquoteright}
gestures. The resulting prototype system supports both cognitive
functioning and physical strengthening in the elderly.},
	keywords = {aging population, cognitive function, eHealth, motion detection, motor skills, music, serious games, telehealth},
	author = {Agres, K and Lui, S and Herremans, D}
}
@proceedings {2017,
	title = {Music and Motion-Detection: A Game Prototype for Rehabilitation and Strengthening in the Elderly},
	year = {2017},
	month = {12/2017},
	publisher = {IEEE},
	abstract = {Traditional physical therapy methods require significant time from trained medical staff, which is costly for clinics and hospitals, and often leave patients bored and unmotivated to complete their exercises. We offer a prototype for a motion- detection and music game to inspire greater engagement and adherence from patients undergoing physical therapy exercises for rehabilitation or strengthening. The game is customizable based on the patient{\textquoteright}s needs, dynamically reacts to the patient{\textquoteright}s performance in real-time, and may be used with or without the guidance of a medical professional.},
	keywords = {gaming, motion detection, motion-capture, music, physical therapy, preventive medicine, rehabilitation},
	author = {Agres, Kat and Herremans, Dorien}
}
